Application to MoL
Aug. 7th, 2025 08:53 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Player
Name: Lan
Age: old
Personal Journal:
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Contact:
Other In-Game Characters: Sparks Nevada, Johnny D'Amico
Character (Original Universe)
Name: Kaiji Ito
Age: 23
Gender: male
Canon: Ultimate Survivor Kaiji
Canon Point: Post season one of the anime; Kaiji has been taken by the yakuza and tossed into the forced labor camp, where he is being held prisoner underground, doing backbreaking work for almost no money.
History: Wiki link, TV Tropes
Personality: At first glance, Kaiji seems like your typical Japanese NEET: "no employment, education or training". Lazy and shiftless, Kaiji has no direction and finds reality to be too demanding and difficult to deal with. He wallows in self-pity and apathy, more prone to cry about his problems than actually do anything productive about them. He spends his time drinking and playing pranks to keep himself occupied, bitter at other people with money or directions in life. In the beginning of the show, he decides to take some frustrations out on an expensive car parked in his neighborhood by slashing the tires, and he also has a collection of hood ornaments from similar cars. It's petty vandalism that gets him nothing but a feeling of getting one up on those better off than him. Too bad the tires he slashed belong to the yakuza loan shark that is there to collect a debt on a loan Kaiji co-signed, thus beginning Kaiji's involvement in their gambling ring.
With the right motivation - when the chips are down, and everything is against him - that's when Kaiji really shines. It just might take a life-or-death struggle to bring it out. Kaiji learns a lot about the world in one evening, through these torturous games: that luck isn't on your side; fate won't fall your way unless you work to make it do so; that those in this new world he has entered are not to be trusted and will cheat and lie to get as much money and entertainment from people like Kaiji as possible.
He has shown to have genius strategy, yet a naive faith in humanity that makes him stand out from the other gamblers. Even under the incredible adversity, Kaiji has unstoppable determination. His plans hinge on his quick-witted thinking, hard work and belief that his allies will overcome any sick excuses for entertainment these yakuza put them through. He is willing to put anything on the line to get there, too: his life, his body, and unfathomable amounts of money, secure in himself and his friends that the underdog can truly overcome. Kaiji is still young and naive, though, with a belief in friendship and teamwork. At first, he thinks he can trust the other men caught up in the Restricted Rock-Paper-Scissors game. While he attempts to work together with them, the men end up backstabbing him so they can win.
A few weeks later, during the Human Derby, ten terrified men risk their lives crossing narrow steel beams 22 stories high. Kaiji is no less frightened than the others, but manages to talk them through before and during the race, keeping them moving and working together. Just hours earlier on during Restricted RPS, Kaiji had been backstabbed by his fellow gamblers. But he still has a strong faith and sympathy for his fellow gamblers that it's like all of that is forgotten for the moment. The group must rise up against the yakuza, not just to win the money but to prove they're not just objects for their entertainment. Fear for their lives eventually overcome the men, and despite Kaiji's leadership, the group falls apart. Kaiji is the only survivor.
He doesn't always win, but that doesn't stop him. He still fights, and will keep doing so. Without these gambles and struggles, he has no other purpose in his life. Kaiji has a charisma, an appeal to those like himself, and manages to rouse up complete strangers down on their luck. Even with tears streaming down his face, he manages to win them over, bringing them back from the depths of despair, ready to fight as tenaciously as he does – even if they know what they're getting into is a terrible idea or looks completely unwinnable. These situations that bring out the worst in most, are what bring out the best in Kaiji.
During the E-Card game with the yakuza's second in command, Tonegawa, Kaiji puts his own ear as collateral to win more money. Along with betting his money, he also risks millimeters of space the spike inside the device moves closer or further from his ear drum. When he figures out the game, like the others he has played this evening, are all rigged, Kaiji actually cuts off his own ear to remove the device. But the apex of Kaiji's cunning and desperation to win comes when he faces down the head of the Teiai group yakuza, Hyoudo. Overcome with the trauma from the previous games, Kaiji offers up one last gamble with Hyoudo to clear everything, and rigs a raffle game and offers up the fingers of his left hand, completely confident in his rigged game. But Hyoudo actually pulls the winning draw and Kaiji loses everything. Even worse, yakuza doctors have to reattach his ears and fingers, plunging him into even more debt.
Despite everything he's gone through in this terrible evening, Kaiji gets nothing. Worse than nothing. Due to this, Kaiji backslides to his old ways, sunk in misery as he returns to his life of poverty and stagnation. Not only is he back to being desperately broke, shiftless and directionless, it's obvious that he also misses the rush of adrenaline and the thrill of the gambles that cost him everything. After getting tracked down by the loan shark that initially got him into this mess to begin with, Kaiji is dragged off to pay for his debts into hard labor for the Teiai Company, slaving away as a construction worker underground, with little food and rest, and a 15-year sentence hanging over his head. Kaiji almost buckles under the pressure, but is waiting for his chance to break out. He still manages to scrape together what little hope his situation gives him to devise a plan out of there, one small step at a time. Now that the pressure is on, it's time for Kaiji to shine once again.
Third-Person Sample: Test Drive meme
Mognet Sample:
I think that out of all the people in the universe, that bringing me here has to be the worst choice. It sounds like some kind of joke. No, it IS a joke. I'm just a nobody. I did get taken from a pretty bad situation, so Im thankful for that, but I'm not sure if I'll ever get used to this place. It's really strange. My world is nothing like this at all. Talk about culture shock.
From what I've been hearing, though, it sounds like this place needs a lot of help from anyone. Or at least this kingdom does. I don't know what I've got to do with it, or how I can help. But I guess if there's something, you people who've been here longer than me can let me know. I'll do what I can. I might not know much, but I do know that this Empire can't get away with trying to push us around.
-- Kaiji Ito
Crystallis
Moogle Name: Kuponika
Moogle Gender: Female
First Job: Thief
Second Job: Illusionist
Limit Break:
Last Chance Gamble: along the lines of Setzer in FF6, Kaiji gets to risk his luck with a slot machine game, where the prizes are various status effects for the party. Half are beneficial, he rest detrimental. The outcome will be determined by a dice roll from the player (or a mod if preferred).
1-10 - HP Boost - the party's health is refilled.
11-20 - HP Drain - the party is all reduced to 1 health.
21-30 - MP Boost - the party's energy is refilled.
31-40 - MP Drain - the party is all reduced to 1 energy.
41-50 - invincibility - the party is invulnerable to all physical and magical attacks for the duration of the battle.
51-60 - Poison - the party is affected by a mid-level Poison effect for he duration of the battle (though curative spells/items will remove it).
61-70 - Shell - cast on the party for the duration of the battle.
71-80 - Silence - cast in the party for the duration of the battle.
81-90 - Haste - high-level spell cast on party for the duration of he battle.
91-100 - Slow - mid-level spell cast on party for the duration of the battle.